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Destiny photo
Destiny

Try before you buy with Destiny's The Taken King


Bungie offers preview of Crucible modes and maps
Sep 04
// Vikki Blake
Destiny players will be able to access a taste of the upcoming expansion, The Taken King, for free next week. Bungie confirmed that while you won't be able to test out any new super abilities or increase the level 34 cap...
Borderlands Xbox One photo
Borderlands Xbox One

Borderlands supported on Xbox One Backward Compatibility in November


'Strip the flesh, salt the wound'
Sep 03
// Darren Nakamura
Current-generation console owners have been able to get their Borderlands fix via The Handsome Collection, but the game that started it all is notably missing from the HD rerelease. Soon enough, Xbox One users will have a way...
Dishonored 2 photo
Dishonored 2

Harvey Smith points out things we'd missed in the Dishonored 2 reveal trailer


Revenge really DOES solve everything!
Sep 03
// Joe Parlock
Every time I remember Dishonored 2 is coming, emotions my normal grumpy demeanor are simply not used to emerge. Emotions I have never felt before like… like… sheer excitement. Playing as Emily Kaldwin being a b...
Battlefront photo
Battlefront

Star Wars Battlefront won't have a server browser


Because matchmaking always works...
Sep 02
// Joe Parlock
DICE has a history of controversy when it comes to server browsers in its games. Before release, there was a lot of criticism of Battlelog in Battlefield 3, which saw the server list removed from the game and shoved into your...

Killing Floor 2 photo
Killing Floor 2

Killing Floor 2's Incinerate 'N Detonate update available now


It hath emerged from beta
Sep 01
// Zack Furniss
Though it's been possible to play Killing Floor 2's Incinerate 'N Detonate update since last week, it's now available to all. If you've grown bored with the lack of content in the Early Access, this should rejuvenate your des...
Halo 5: Guardians photo
Halo 5: Guardians

Watch the Halo 5: Guardians opening cinematic


Enough military speak to sink a fleet
Sep 01
// Joe Parlock
Halo 5: Guardians is on the horizon, and so 343 Industries has given us a peek of the game’s opening cinematic. It’s got your usual Halo stuff: Covenant, people in absurdly big armour, and lots of holograms. The ...
LawBreakers photo
LawBreakers

New footage has surfaced for Cliffy B's LawBreakers


Skill shots and domination streaks
Aug 31
// Laura Kate Dale
Oh hey, are you itching to see more footage of Cliff Bleszinski's upcoming futuristic sci-fi shooter LawBreakers already? Well, thanks to the official LawBreakers Twitter account this weekend, we have a whole bunch of new pie...
LawBreakers trailer photo
LawBreakers trailer

LawBreakers features a few different aerial movement abilities


Gameplay trailer shows four classes
Aug 28
// Darren Nakamura
Two days ago we got the first reveal for Cliff Bleszinski's new arena shooter LawBreakers. Today we get a brief look at the gameplay and if I had to describe it with one word, that word would be "motion." Each of the four cla...
LawBreakers photo
LawBreakers

Cliff Bleszinski's arena shooter is LawBreakers


Releasing next year
Aug 26
// Jordan Devore
Cliff Bleszinski (Unreal Tournament, Gears of War) and Arjan Brussee (Guerrilla Games co-founder) have been off building something called Project BlueStreak at their new studio Boss Key Productions. It's a futuristic first-p...
Turok photo
Turok

Turok and Turok 2 are being re-released for PC


Remember the kid named Turok?
Aug 26
// Chris Carter
Remember when Acclaim offered $10,000 to parents who named their kid "Turok?" I still get a good laugh out of that whenever I think of the series. Beyond that legacy they were actually fun little shooters, and now both Turok&...
Real-life FPS photo
Real-life FPS

Someone made a live-action FPS on Chatroulette


Voice-controlled zombie survival
Aug 21
// Jordan Devore
This seems like one of those "Wouldn't it be cool if...?" ideas. It is, in fact, rather cool. RealmPictures organized a live-action first-person shooter and "invited unsuspecting people on Chatroulette, Omegle, and Skype to t...
Star Citizen unrest photo
Star Citizen unrest

Some contributors to Star Citizen's $87.6 million funding are demanding refunds


The number 'very, very low'
Aug 21
// Steven Hansen
The insanely funded space game Star Citizen has been offering refunds to players following constant delays and brewing disenchantment. Its executive producer recently quit the project, the first-person shooter mode was delaye...
Sploot photo
Sploot

Be a seagull and poop on people in Sploot


What more could you want out of games?
Aug 19
// Ben Davis
"You are a seagull. A beautiful, fragile seagull. You poop uncontrollably. Your purpose is to poop on things." Fantastic! I'm always clamoring for more games where you get to really feel what it's like to be an animal, and th...
Team Fortress 2 update photo
Team Fortress 2 update

Team Fortress 2 gets the ball rolling with a new sports-themed game mode


Created by Bad Robot, of all companies
Aug 19
// Ben Davis
Ready for another off-the-wall Team Fortress 2 update? After the addition of bumper cars from last Halloween, it seems anything is possible with this game. Now the multiplayer shooter is getting another shot in the arm with a...

Superhot is more of a turn-based puzzle RTS than an FPS

Aug 19 // Laura Kate Dale
As someone who sucks at first-person shooters due to their twitch reaction nature, this focus on a slower, almost puzzle-based approach to combat really suited me. I got to feel like the potential to be a badass gun-wielding VR murderer was truly within me. One of the aspects of the game I had managed to stay completely oblivious to before playing Superhot was the narrative and plot presentation. Everything is presented to you as being part of a hacked video game that seems to be taking over people's minds and devouring some innate part of them. The creepy glitch aesthetic of the presentation, alongside the slow build of a maddening descent into complicity really gave a creepy weight to the gameplay systems at hand. I was in control of the gameplay, but I was certainly not in control of the plot. That juxtaposition was really interesting and something I had no idea Superhot was planning to throw at me. My biggest take away from finally getting my hands on Superhot was simply that it seems to be living up to the potential that it's early, eye-catching trailers promised. The gameplay system is polished, level design is tightly refined and the narrative presentation around that core is intriguing and uniquely presented. Superhot looked cool in trailers, and the chunk of time I've spent with it reassures me that this is going to be something special when it launches.
Superhot preview photo
Take it slow and steady
Superhot has been the talk of the town ever since it was first shown off to the world. A first person shooter where the action slows to a near stop unless you're currently moving, the game's visual style and odd momentum are ...

Call of Duty: Black Ops III feels familiar, but the beta maps are great so far

Aug 18 // Chris Carter
[embed]306570:60036:0[/embed] The first thing I noticed about Black Ops III is the addition of specialists -- a clear nod to other class-based games like Team Fortress 2. Here, you'll be able to choose between nine different "characters," all with unique names, a special weapon, and an ability. For instance, "Ruin," a Berserker-like, has short-range gravity spikes and a speed boost, and the sneaky "Outrider" sports a bow and extra vision. Don't fret though, as you can still fully customize your killstreaks, loadout, and abilities just like the previous games -- the characters are merely a template. In terms of the beta, the following playlists were available -- Team Deathmatch, Demolition, Kill Confirmed, Hardpoint, Capture the Flag, and Search and Destroy. The vast majority of players flocked to the former, and I have to say, I had a blast. The maps are just so varied this time around, especially "Hunted," my personal favorite. It's an outdoor map set at a resort-like location, with caves, underwater paths, and plenty of variety. It really highlights how far the series has come in terms of sound direction, because with headphones, all of the ambient sound effects are top notch. In terms of movement, Black Ops III feels like a more grounded Advanced Warfare. While you can double-jump you can't airdash, and players won't be zipping around quite as much, in favor of a more methodical playstyle. All in all, I'm not crazy about the multiplayer so far, but I'm happy with how it's turned out if the rest of the maps are as vibrant as the ones included in the beta. The beta officially starts tomorrow for PS4 users, and next week for Xbox One and PC gamers.
Call of Duty: Black Ops I photo
Check out some gameplay
Call of Duty: Black Ops III runs the risk of falling into the trappings of some of the previous bad games in the series, but as always, I have faith in Treyarch, the best developer in the franchise's history. Even if the...

Halo 5: Guardians photo
Halo 5: Guardians

343i: The problem with split-screen co-op is 'nontrivial'


Dev responds to #BringHalo5SplitScreenBack
Aug 18
// Vikki Blake
Halo 5: Guardians' franchise development director has hit back against criticism that the newest instalment of the shooter will not feature split-screen co-op play.
Call of Duty photo
Call of Duty

Sony is going all-in with Call of Duty, publishing Black Ops III in Japan


They done switched wallets
Aug 17
// Chris Carter
We already knew how aggressive Sony has been with their heist of Call of Duty from Microsoft's clutches, with the new DLC timed exclusivity deal and an enhanced presence in the eSports arena, but Sony is going the extra ...
Destiny's Gjallarhorn photo
Destiny's Gjallarhorn

Wow, Destiny's Xur is selling the Gjallarhorn, the best weapon in the game


Hasn't been sold for months
Aug 14
// Chris Carter
If you play Destiny, you know the Gjallarhorn. It's a rocket launcher that fires a very powerful shot, and then extremely powerful (tracking) cluster bombs after it hits, doing solar damage the entire time. You know it b...
Johnnui photo
Johnnui

John Wick getting a VR shooter


Published by Payday developer
Aug 10
// Steven Hansen
If you didn't catch last year's John Wick, it's a pretty great flick, and a rare well-choreographed one (as far as American productions go). Its lead character has already crossed over into Starbreeze's Payday 2 (above); the ...
Killing Floor 2 photo
Killing Floor 2

Dual pistols coming to Killing Floor 2


Demo skill tree detailed, too
Aug 09
// Zack Furniss
If you've missed dual-wielding in Killing Floor 2, I've got good news for you. When the Incinerate N' Detonate content update comes out, you'll be able to buy dual 9mm pistols just like in the first game. Instead of just...
Battleborn photo
Battleborn

Here's when you'll be able to play Battleborn


There'll be an open beta too!
Aug 06
// Vikki Blake
Battleborn will release worldwide on February 9, 2016. The news was confirmed by 2K in this awesome new (and CAPSLOCK-HEAVY) trailer, which also announced four new player characters. The roster will include Ambra (a pri...
Homefront gameplay photo
Homefront gameplay

Who is building all the damn metal ramps in Homefront: The Revolution?


Also, it's a stupid game
Aug 05
// Steven Hansen
I noticed this watching Homefront: The Revolution's trailer live at gamescom: there are a ton of convenient, incredibly sturdy corrugated metal ramps, bridges, and walkways in occupied United States. It seems like 40% of the...
Star Wars Battlefront photo
Star Wars Battlefront

Fighter Squadron brings dogfights to Battlefront


FINALLY!!!
Aug 05
// Laura Kate Dale
Today at gamescom we got our first trailer for Fighter Squadron, a twenty person dogfight mode for Star Wars Battlefront. You can pilot a bunch of different ships, including the Millenium Falcon, and there will be twenty AI fighters flying in the skies alongside the twenty human players. Yep, this looks pretty cool. I'm glad we finally have this confirmed for the game.

Homefront: The Revolution is very different than when we last saw it

Aug 04 // Brett Makedonski
[embed]297199:59800:0[/embed] When I first played Homefront: The Revolution, the world felt lived-in. The oppressive themes were apparent, but the citizens seemed to accept it and go about their daily routines (except for the ones sparking the revolution in secret, of course). I believed that this was a city I could change the face of. I saw the potential to revolt and to do so in creative ways. The chunk I recently saw was more chaotic than that. Things are on fire and smoke billows on the horizon. All those people doing everyday stuff don't exist anymore. There are a few freedom fighters, but not many. It's mostly an empty playground for me to ramp my motorcycle off stuff. Rather than showing off a functioning city, this version of Homefront: The Revolution opted for sporadic waves of enemies. Many battles took places in warehouses, often around large crates that are meant to scream "industry!" It was all just so boring. It was like a Call of Duty where you traverse more ground before the next section of bad guys with guns. The world was still open, but the enemies acted with the scripted ways of a linear game. The player reached the top of the stairs, so it's time to charge through the door. That is to say, this demo largely erased my positive attitude toward Homefront: The Revolution. I'm not going to care about liberating a city if there's no one in that city. Its lifelessness reminded me of every shooter I've played for the past ten years and then immediately forgot about. The thing is, this can't be the true Homefront: The Revolution. Its premise is one with promise, but this slice shows none of that ambition. There's no way the game's skewed this far from concept. I guess I'll chalk this up to another misrepresentative demo, and hey -- I just broke the rule I spent the first paragraph talking about.
Homefront preview photo
But not necessarily better
Sometimes when you see a game at a preview event, you don't even want to write about it. You just know that what was shown wasn't a good representation of the final game. Malicious intent isn't always to blame, either; there ...

Review: Call of Duty: Advanced Warfare: Reckoning

Aug 04 // Chris Carter
Call of Duty: Advanced Warfare: Reckoning DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen) / Raven Software (Zombies)Publisher: ActivisionReleased: August 4, 2015MSRP: $14.99 ($50 Season Pass for four packs) Let's kick things off with Overload, the sexiest map in Reckoning. Taking place in a giant Middle Eastern hotel complex, it has all of the pizazz you'd expect, and more. It's a great mix of indoor and outdoor environments, with a layout that keeps you in the action while allowing you to have condensed firefights. It allows the Exo movement and jetpack mechanic to really breathe without confining it like some maps in the past have. It also has these little tesla coil things littered about, which are basic in their functionality (an area-of-effect jolt when shot), but very cool aesthetically -- plus, they sound really neat. Next up is Swarm, a map set in a ruined Korean city. It's nice to see the series return to a setting like this, as I enjoyed "Magma" in Black Ops II. There's plenty of windows to boost into and buildings to hide in, and the map lends itself to vertical movement well. They really go with the destruction theme, and there's a ton of detail present that I wasn't expecting. It's another great showing for Reckoning. Fracture is an ice level that reminds me of The Thing, in a good way. The backgrounds are very detailed, and the smaller, more intimate theme works to its advantage. It's basically all outdoors, which gives it a distinct feel compared to the rest of the DLC. Although Array from the original Black Ops is probably my favorite snow map in Call of Duty history, Fracture does the frozen sub-genre proud. Quarantine, the last of the four core maps in Reckoning, gives off a distinct Walking Dead TV series vibe, which I dig. It also feels like it has a Call of Duty 4 theme with its simplicity, but it's not as vertical as I hoped it would be. The general gist is that the arena is a testing site for experiments on primates, complete with tons of banana boxes and even a room full of live test subjects. It's a rather generic theme, but it must be said that I do enjoy playing it in the rotation. I wouldn't consider it a wasted slot. [embed]297123:59780:0[/embed] Now, onto the best part -- the zombie level. Following along with the narrative that saw the demise of John Malkovich's character (and the debut of Bruce Campbell), and his ascension into zombie-hood, Descent is one of the most unique zombie stages in the entire series (the one that featured mafia ghosts withstanding). It straight-up feels like you're in a Bond villain base, which is partially true as Malkovich is there to taunt you every step of the way as you navigate your path through an underwater testing site. As you make your way through each wave, various power-ups will start to appear at the top of the deck, which you can periodically gather. These range from standard stuff like turrets, to more interesting mechanisms like defensive AI robots that float around your character. Everything feels much more action-packed and desperate, with more firepower and abilities to match the more aggressive enemies. At times, Malkovich will teleport you to a room for a boss fight session of sorts, with different hazards to avoid (like laser grids above you, preventing double-jumps) and a variety of enemies to best in close-quarters. It's a sight to behold with four players, as power-ups are constantly appearing in this secluded room while you fight for your life. Again, intensity is what they're going for here, and it really works. I'd have to think about it for a while, but it may be the most fun I've had with zombies since first playing World at War. I mean, Malkovich actually says the line "The teleporters are mine now, bitch," to give you an idea of what I'm talking about here. At the end of the day, I'm happy with what Sledgehammer Games (and Raven) brought to the table with Call of Duty: Advanced Warfare as a whole. Though it'll be tough to dethrone the current kings of the franchise (Treyarch), I have more confidence in their follow-up than before, and I'm eager to see what they can come up with next. At this point Infinity Ward is a lame duck, and the odd developer out. [This review is based on a retail build of the game provided by the developer.]
Call of Duty DLC review photo
Did John Malkovich just call me a bitch?
So here we are with the Reckoning DLC pack, the last add-on for Call of Duty: Advanced Warfare after Havoc, Ascendance, and Supremacy. All in all, it's been a great ride, and slowly but surely, each map pack has improved upon the last. It's great then that Advanced Warfare is going out with a bang with its best DLC yet.

GSG9 photo
GSG9

Rainbow Six Siege schmoozes gamescom with German counter terror unit


Meet GSG9
Aug 04
// Steven Hansen
"Germany?" "That's...that's where we are!!!" [pulls pud over close ups of lil flags on the uniforms]
Homefront photo
Homefront

Homefront: The Revolution is doing an Xbox One exclusive beta


Can you feel the excitement?
Aug 04
// Kyle MacGregor
Guerrilla warfare shooter Homefront: The Revolution is getting an exclusive multiplayer beta this winter on Xbox One. Until then, watch some propaganda about our faceless Korean overlords.
New Hi-Rez game photo
New Hi-Rez game

(Update) Hi-Rez announces tactical team-based shooter Paladins


Playable at gamescom
Aug 03
// Darren Nakamura
[Update: In an email with Destructoid, a Hi-Rez representative confirmed that Paladins will be free to play, but the developer is "still working out the specifics." To prognosticate for a bit, I would personally guess the mon...
Killing Floor 2 photo
Killing Floor 2

New Killing Floor 2 weapon microwaves Zeds


Just like pizza rolls
Aug 03
// Zack Furniss
We're approaching Killing Floor 2's Incinerate N' Detonate content update (I've been saying this for too long, but it's closer every day), and Tripwire Interactive has shelled out a few more details for us. The...

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